An Elo based rating system for IPSC
What are Elo classes, why do they exist, and how are they calculated?
We’ve received numerous requests from shooters to implement a class system based on our existing rating data. And the recent poll confirmed that this is a very highly desired feature. Shooters really want a class system in addition to their Elo ratings.
We acknowledge that this is yet another class system, but please be aware that other class systems are not available worldwide, held in a different shooting sport (e.g. USPSA), hard to get into, or have a very different way of defining the shooters performance. This is why we called our system "Elo class" to make it clear this is something different.
In our ratings we have got the Elo rating points, but having a system that devides them into blocks of skill levels that one can recognize more easily, talk about better and also aspire to as a shooter, makes a lot of sense. But what would be the next best thing to shooting standardized qualifier stages (which aren't available in IPSC) for direct shooter comparison? What would a good approach be, given the amount and type of data we have?
After careful consideration, we developed a somehow familiar but also quite different approach to a class based system:
Our Elo classes are therefor much more long term in scope. This is in our view the most accurate representation of a shooters accumulated skill, and at the same time taking into consideration the experience of shooters who have previously held top ratings.
Alternative approaches, such as using match percentages from recent competitions, can be less reliable and accurate, and heavily influenced by the skill level of participants in specific matches. Such systems could allow shooters to artificially inflate their class through participation in smaller events. Furthermore, experienced shooters currently classified as M or GM might quickly lose their status under this approach — a result we believe doesn't accurately reflect their mastery of the sport.
The Elo class system provides an additional layer of recognition beyond individual Elo ratings, showcasing shooters’ accumulated skill and achievements. Here's a breakdown of it's key features:
In short:
Same as with the Elo ratings themselves, shooters can have multiple Elo classes, one per division. A handgun Production GM is obviously not automatically a Shotgun Modified GM or a Handgun Revolver GM. Also, same as with the Elo rating, Elo class levels are always calculated "overall".
You might wonder why we use percentile-based class levels instead of fixed numbers like "GM = Elo 2200+". This is, because the skill distribution and Elo ratings are different between the IPSC divisions. If we would put GM to a fixed Elo 2200+, there would be no GM's in the revolver division or in some rifle divisions.
Below are the class percentiles, the calculated minimum needed Elo ratings for all IPSC divisions, and the total number of shooters within that Elo class in parantheses.
No, absolutely not. Think of Elo classes as labels that reflect your existing skill level within the IPSC shooting community. You achieve a class by consistently demonstrating that skill through your performance in matches – specifically, your placement relative to other rated shooters. We simply assign these descriptive names (GM, M, E, A, etc.) to different levels of proficiency for easier reference.
Not at all! Everything is determined by your performance in matches and processed through algorithms like the Elo rating system and percentile calculations. We’re just providing a tool to visualize and understand your skill level based on objective data.
No, we are not affiliated with or officially recognized by the International Practical Shooting Confederation (IPSC). This is an independent platform for tracking and analyzing shooter performance in the sport of IPSC.
But if you make the Elo class GM, you are officially in the top 3% of shooters that we have in the ratings. Elo classes are just a way to refer to a shooters skill level in relation to all other shooters competing in the sport.
Don't get hung up by the class names:
We could have called the top 3% "Master-Blasters", the top 10% "Hitfactor-Hippies" and the D class "Delta-Dudes", and the skill levels would be exactly the same. Just funnier.
Easy: Tell him/her to compete in IPSC matches level 3 or above to get into the ratings, then gain Elo rating and consistently place in front other M class shooters. After a few matches, the algorithm will sort things out for you.
Getting a Elo class is as easy as competing at three IPSC level 3 matches without a DQ and then creating a profile on our site. Getting to Elo M class level is as easy or hard as consistenlty placing among the the top 10% of IPSC shooters in that division.
For beginners the first 3 matches are hard, and quite an achievement! For others, Elo M class or Elo E class is the next hard nut to crack - that takes dedication and practice. We all are at a different point in our IPSC journey, and Elo classes provide something to strive for along the way.